Revision: Baldo: The Guardian Owls - The Exquisite Art of Ghibli
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Excruciating. It is not a word that ideally you want to have on the head when you feel like writing a review, but, in the case of Baldo: The Guardian Owls, is the one that describes the situation more accurately in which we are.
The Role of Action and Adventure of Naps Team, which has been preparing for about fifteen years, is unbearable at many levels. It is terribly difficult, repetitive and clumsy. It is terribly confusing and without polishing in almost every one of its main game mechanics. It is also terribly close to being a really good game.
It is quite difficult to know where to start with this with all honesty, so we start with the positive aspects. Baldo: The Guardian Owls is one of the most exquisite SWITCH games. Whether you're playing coupled or on a handheld, the world in which you afflict you here, and it's better that you think you'll strive, it's absolutely full of Ghibli-style charm, overflowing with atmosphere and full of small demanding details In his presentation. As for wanting to play this game, want to move forward and see everything you have to offer, what NAPS Team has achieved from an artistic perspective is almost impeccable.
No matter how much we were punished by our curiosity, because of our desire to see new areas, meet new characters and enter more dungeons, creativity, the wealth of the world and attention to detail here kept us pressing against a torrent of mechanical and technical failures .
Rodia is one of the most absorbent scenarios we have experienced in a videogame from an aesthetic point of view, then, and it is also full of riddles and missions that are intelligent, who have been made meticulously and should be very fun to get. Caught in the resolution. Unfortunately, however, these riddles and missions are severely affected by mistakes made in almost all other aspects of game design.
Baldo: The Guardian Owls sees you to assume the role of the aspirant to a pint size when he begins the search for an epic hero to discover the secrets and mysteries behind the legendary town of Guardian owls. He establishes well the position of him, with a story that immediately presents his players stories of sunken galleons, hidden treasures, magical portals and all kinds of monstrousities and dangers. Take the battery control for the first time, walk through Kidoge Village and then head towards Rodia and the mountains and valleys beyond is a fascinating experience. This is such a beautiful game to move, and the dungeons and areas through which you pass as you advance are places with a spectacular atmosphere in which to spend time.
However, this is where our praise of this game ends. It is a beautiful thing to contemplate, without a doubt, but it is also a disaster to play in many ways. Everything, from the simplest sections of travel to the battles against standard swamp enemies, the fights of bosses, the resolution of riddles and the completion of missions, is hampered by hallucinating design elections and, as a result, you will see the end of the play. Screen more times in the first dungeon here than you would probably see in a game of all the Trilogy of Dark Souls.
Falling from a ledge that is a bit too high? Instant death. Fight against a type of initial level enemy in one of the first areas of the game before you have found a weapon? Instant death. Try to traverse a door in a dungeon without being surprised by an invisible enemy, walking down a hall without falling through a hole that could not have seen, fight with one of the incredibly frustrating heads of the game? Instant death a thousand times more. It's something disconcerting, and it's almost beyond understanding what exactly the developer was thinking to turn it into a test so enormously punitive.
The combat is torrid, with a baldo as a slow motion goal that can support very little damage, a quite unfortunate turn in which even the humblest enemies can attack with a huge force. The puzzles are well designed, yes, but they are a tremendous pain in the back due to the fact that everything within the environments can, no, it will kill you at an instant if you make the slightest mistake. The puzzles here are, in fact, a resistance test. How many times will you return if we continue killing you for the least of the infractions? Are you ready to surrender still, Baldo, fragile little coward?
The rooms are full of blocks and furniture, each one of which will ask you to push them if you stop in your vicinity, except that you can only push some of these elements. Sometimes they stand out from others, colored in a slightly different way that indicates, in the style of consecrated videogames, which must move to solve a puzzle or open a forward path. Except Baldo: The Guardian Owls does not even seem to understand the most basic concept of videogames; Highlights the objects that can not be moved, which do not serve at all, so you are surrounded by environmental lies, condemned to a lost eternity in a small stone room, or until you give up and look for a solution in Reddit.
And then there is the mechanics of death. It is completely useless. Every time you die, you reappear, after a brief load interval, in the same room at which you perish. So, why bother with that incredibly frustrating screen of Game Over every damn time? What is the point of the health bar in the upper left corner when exactly the same attack of any enemy can drain it completely on one occasion and just remove one heart to another?
Or how about the world map, perhaps the worst map of the world we have found in a game. It is completely darkened when you start your adventure, you will have to unlock it slowly, painful piece in a seller hidden in and around several areas, and of course you will die a million times trying to find it, but even when you do this, even when you have cleared The mist of the war of everything is still almost completely useless, you can not even get closer to see it better.
And so, you spend your time circling around, learning slowly where all the best you can, it is not easy in such a huge game, and reviewing the Internet every five minutes in search of any kind of help you can find where the hell. You are destined to go, what the hell are you supposed to do next. It took us three hours to overcome the first dungeon here. Three tortuous hours.
Then there are the errors. As you will know, we delay this review to be able to play the game with your first review, a patch that arranges some errors that break the game, as a skeleton puzzle in a detention dungeon that saw the progress of our reviewed review for several hours until That we knew that the door of a locked cage could be traversed holding a fruit in the hand.
However, no matter how much it is good that these problems are addressed, the fact is that no number of patches to detect errors can rectify the serious faults that are present here with respect to the difficulty in combat, on the route, on that map Useless, the clumsy user interface and menus, and often embarrassed puzzle and dungeon solutions that we calculate that 90% of the players will have to use the Internet to resolve them. No amount of corrections, hot or not, can hide the fact that Baldo: The Guardian Owls is, according to any standard, a disaster.
And yet, we still want to go back to it. Even beyond this review, when everything has been said and done, Rhodia attracts us again. There is something about the absolute rarity of this game, about the complete lack of coincidence of its external presentation and the reality of its brutally punishing and deeply frustrating game that without a doubt, attract a certain type of player who finds a perverse joy in suffering, In confronting their dungeons, bosses and riddles and somehow come out victorious about seventy hours later. If you like to work as a slave, review Reddit every ten minutes, really stuck in the self-deflating everything ... Well, you may still find something worthwhile.
If only the NAPS team had dedicated more time to work on the basics, in the difficulty, in combat and the route. If it had only been dedicated so long to fix the problem here as obviously it has been dedicated to the art of this game. It feels so close to having been something special but, in the end, we would be making 90% of the players who could capture it as an injustice by suggesting that this wonderful Ghibli-style action role play is more than an extreme mistake. , Exasperating adventure and advised to undertake. In a word, unbearable.
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