Review of Skatebird: a twisted and infinitely charming version of a classic sports game

The Skate is one of those sports where art and culture have always been fascinated, but I have never had the opportunity to explore that really. My self prone to accidents is not about to go to the skating park and try it in real life, and I lost myself completely in games like the professional skater of Tony Hawk Franchise when they left for the first time. This made the same idea of ​​ skatebird incredibly delicious for me, as it combines the mechanics of skate culture with adorable animals graphics in neon tones and, fortunately, the game itself has proven to be as great. Although roughly at the edges in some places, skatebird is an infinitely adorable addition and surprisingly complex to the world of skate games, one that will enchant the players of any age and skill level.

SKATEBIRD , referred on, simply as skatebird , allows players to enter the world of small birds, which are the pets of an anonymous and absent human owner who is busy in the new work of him. After players personalize their own avatars avatars, they begin to walk on skateboard to try to improve the life of the human being, either by completing minor tasks or simply reavoring their love for the skateboard. The game leads players to a variety of scenarios, starting with a giant skating park made with domestic objects in humans' room.

While this narrative adds a necessary driving force behind the activities of the game, something that the Glass Bottom Game developers seemed to recognize, since the story mode only mocked for the first time in May of last year when it was announced that the game In general it would be delayed. The missions are accompanied by cutting scenes that involve several other birds with ridiculous accessories, with adorably written dialogue that will surely be remembered once the game is widely released. At the same time, players have the ability to navigate skatebird at their own pace and ignore or leave a search without any type of penalty.

This flexibility proves to be useful the more you immerse yourself in the game, since certain missions require knowledge or tricks that may not be revealed until you complete a mission on the opposite side of a course. At one point, I spent 30 minutes trying to obtain a collection object that could not be accessed physically without learning a certain skating movement, but that I never seemed an amount of frustrating or wasted time, as it was improving in others. It moves in the process. Players have the ability to skate without fixed around a field and further develop their skating skills during the time they want, but at a certain point, the narrative will become too adorable and fun to ignore it completely.

The real mechanics of skatebird definitely have a bit of learning curve, but it is one that ends up being satisfactory to overcome. The new movements are presented to the players without being overwhelming, and the novelty to attach them to certain tasks in the world size of a bird (like washing a floor spot or cleaning cups) never goes out of style. However, as the game progresses, limited mechanics can involuntarily create space for frustration: a mission made me fall repeatedly in a small crack between the toaster and the human microwave, and could not leave it unless Restart the all the challenge. Traveling from one point to another can also be tedious sometimes, especially if you have a specific objective in mind or if the time or a particular mission is running out. There is a version of skatebird that could hypothetically benefit from having some kind of course map or potential task list in the HUD, but, again, the experience of exploring the game exceeds that frustration. The only really frustrating aspect of the game, at least in its default settings, are the erratic switches in the camera's point of view, but that ended up being repaired with some changes in the configuration.

One of the strongest elements of skatebird is its colorful and caricature aesthetic, something that is presented in a way that feels immersive without becoming pretentious or exaggerated. It is exciting to discover and explore the worlds of the size of each field, and imaginative forms in which office supplies and fast food containers can work in the context of the game. The selection of the creator of characters is surprisingly robust and endearing to combine, offering both a variety of real birds and foolish hats and accessories. Another highlight of skatebird The world is your low fidelity soundtrack, which makes some strangely inspired decisions, and even works in ancient news audio about birds.

SKATEBIRD is the type of game that the world may never have enough: a complex but accessible game, unique tricks and a clear sense of style. While there are some problems that must be resolved or configurations that can be modified, they are greatly surpassed by the inexpensively silly and pleasant experience of playing the game. SKATEBIRD is the perfect game of low and high rewards to immerse yourself at this time, and hopefully, other players will soon agree.

Rating: 4 of 5

The 'Three Pillars' of FIFA's mission

SKATEBIRD is scheduled to be launched by Glass Bottom Games on September 16 for Mac, PC, Linux, Xbox One and Nintendo Switch. The editor provided a game code for the purposes of this review and was reviewed on Xbox One.

Comments