In the first half of 2021, the domestic game staff was raised by 43.61%

A game is a structured kind of play, typically taken on for enjoyment or fun, as well as often used as an academic device. Games stand out from work, which is generally brought out for remuneration, and from art, which is more frequently an expression of visual or ideological components. Nonetheless, the distinction is not clear-cut, as well as many games are likewise considered to be job (such as professional gamers of viewer sporting activities or games) or art (such as jigsaw problems or games involving an imaginative layout such as Mahjong, jewelry, or some computer game). Games are sometimes played purely for enjoyment, occasionally for success or benefit also. They can be played alone, in groups, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by seeing a chess champion. On the other hand, gamers in a game might comprise their very own target market as they take their rely on play. Typically, component of the home entertainment for children playing a game is deciding who belongs to their target market and that is a player. A plaything and also a game are not the very same. Toys generally permit for unlimited play whereas games featured existing policies. Trick parts of games are objectives, regulations, challenge, and also interaction. Games usually involve psychological or physical stimulation, as well as usually both. Several games help establish sensible skills, work as a form of workout, or otherwise do an instructional, simulational, or mental role. Attested as early as 2600 BC, games are an universal component of human experience as well as existing in all cultures. The Royal Game of Ur, Senet, and also Mancala are several of the oldest known games.

One of the issues hitting the domestic game industry in the first half of this year is the salary, a riellar. By Nexon, the majority of major games are the majority of the employees to the employee salary, and spent strength to the talent recruitment. In addition, there is a game of a game person who spent power into employee recruitment for new development.

If so, how much did you raise the game of the game staff in the first half of this year? I looked at the number of employees and payrolls in the domestic game listed company. The subjects investigated this time were 26 domestic games, 26, and to compare them to the same standards, the number of executives and benefits, including the restart executives. In addition, the number of employees is based on its subsidiary such as subsidiaries. Wagi Em Games included only the entire game-related employees, and NHNs had a higher proportion of non-games during the entire business and did not disclose only game-related employees in the normal report.

Based on this, the first half of 2020 and the first half of 2021, the total number of employees in the first half of 20021 increased by 2,1111 to 13,445 people, and the rate of increase decreased by 18.62%. As of the first half of 2021, the top five staff can be the top five companies in NCsoft, Craftton, Com2u, Neowiz, and Pulse. Then, based on the increase in the number of games by game, the craftone is 94.72%, the highest, 83.13% of Neoizu, 83.13%, and 79.16% of Action Square, and 48.27% of Devs Sisters. In the case of WMATE MAX, the number of employees decreased by 81.95%, which was described in the Wimade, There was a manpower movement due to the newly new construction light cone.

Based on the June 30, he was able to examine the total amount of annual payroll that meant paid to the employees. Most of the annual benefits are paid, and there are some of the stocks and the amount of stocks, but the proportion of them is negligible. The first half of last year was a total of W432.56 billion won, but the first half of this year was aggregated at W621.24 billion. Comparing last year and 1H11, the total increase rate was 43.61%, which has recorded a higher growth rate than the number of employees.

As of the first half of this year, the total number of annual benefits (2,51.97 million won), Kahtone (W72.8bn, 93 million won), Craft Ton (72.8 billion won), pulse (47 billion won), Com2us (39 billion won) ), Neowiz (32.2297 million won). Then, in the order of the first half of the year, the craftone is 227.63%, and the cacao game is 153.04%, 122.87% of Neoba, 122.87%, 117.69%, and 111.48% of action square.

Why is the number of employees and salaries than in the first half of last year?

In the first half of 2021, most of the domestic games in the first half of 2021, most of the domestic games increased and the benefits increased. In addition, the rate growth rate was higher than the employee growth rate. In particular, the number of employees did not increase significantly, or decreased slightly, but the company has not increased. In addition, Nexon also declined in the first half of 2021, but the total number of employees in the first half of 2021 decreased from 6,407 years, and labor costs increased by 14.74 million yen (about W150bn for about W150bn). .

For this reason, the main game companies explained that the impression and annual impressions for competitiveness have had a direct impact. Craftone said, We have invested a full investment in talent, such as preparing the top-level basis system of the game industry, and the development of the development of the development of the development, the unintentional annual annual salary, has impressed a batch of 2 million won, . NCsoft has also increased the annual salary for more than 1,300,000 won in March, and the Nexon, Netmarble, Com2us, Gameville, Joy City and Beth, and Vespa, increased its staff salary.

Here, the crafting of the crafting was founded by Neobus, Wemoid, Devs Sisters, and the number of employees increased larger than last year. Among them, Neobu and W Made have a direct impact on the merger of subsidiaries as headquarters. As a merger, the number of employees incorporated to the headquarters will increase as much as they have increased. For this, the Wimade merged the WMADE service in June last year, and the last year reports only after the merger. Given this, the rise is a general level .

Craftone, Devs Sisters, and Hanbi Soft explained that employee recruitment itself has increased. Craftone said, We are strengthening the personnel centered on aggressive adoption. I have been working with new, about 700 people, including new and career. Devs Sisters also said, Enterprise, Cookie Run: Development of Cookie Run by Kingdom, and developing global service, and developing the development of the project, and promoting the process of developing and promoting Cookie Run IP-based new businesses, he said.

After the game market, the competition was intensifying the competition

Domestic game companies have increased the salary in the first half of this year and the staff. Especially, in the case of salary, all the wemidade Max, which has been moved by the personnel, etc., Therefore, the benefit increase in the first half of the year is analyzed that it is more weight in defense to not miss the workforce that holds the personnel retained than an attack that attracts competitive exterior. In the company's perspective, it was awarded the staff defense, and it may soon return to the cost burden. In fact, in the second quarter, there was no new game person who declined operating profit due to increased labor costs.

Many of the game users who are not listed, except for some are a small-scale company. There is no indicators or overall statistics on emergency business, but most of the case of a large-scale game company, and can not use force to defense. In other words, the wage increase in the top game stories is expected to further encourage the positive polarization of the human resources pool.

In the game industry, manpower is competitive, and compared to the manufacturing industry, the dependence on production facilities and facilities is low. In the first half of this year, medium-sized games were invested in the workforce and invested in the workforce in the competitiveness of competitiveness. The key is that these investments can be made in a meaningful fruit from 2H.

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