Hideo Kojima wants to create games that change according to the player
A maker deity or designer god (often called the Developer) is a divine being or god in charge of the development of the Earth, globe, and also world in human religious beliefs as well as folklore. In monotheism, the solitary God is usually additionally the creator. A variety of monolatristic practices divide a second maker from a main transcendent being, recognized as a main maker.
Hideo Kojima is always looking for new ways to innovate, and it seems that the stranded, the creator has a new concept that wants to take the world of videogames. In an interview with Japanese magazine Anan (Translated by Siliconera), Kojima spoke about him at the game Game Boy Advance of Konami. Boktai: The sun is in your hand . BOKTAI The unique cartridge absorbed the sunlight, which allowed the Django hero to load solar weapons to use vampires. Apparently, this has inspired Kojima to look for more ways to create games that can change and evolve depending on the player's location, actions or experiences.
«I want to create a game that changes in real time. Although there are people of different ages and trades who play the same game, they are playing it in the same way. Instead, I want the game to change depending on where you live, and the unique perspective of that person ... Because you defeat vampires using sunlight, [ boktai ] would change depending on where and when you played the game. That kind of characteristic connects the systems created by man with real life , Kojima said.
The idea of creating experiences that are unique to the user has a lot of appeal. To a lesser extent, it is the reason why so many players adopt things like the personalization of characters. It is not clear exactly how Kojima could explore this concept, or if he will succeed with him, but the idea is certainly convincing.
Interestingly, Kojima wanted to take the concept of boktai even more when the game was still under development. The finished game allows players to use sunlight to light their weapons, but at one time, he also wanted to add a sensor that smelled the breath of the player. Since the garlic is deadly for vampires, the idea was that if the player ate something with garlic, that could also have an impact on enemies. The idea was rejected by the rest of the game team, but it only shows that Kojima is always looking to bring new ideas to the industry, even if they do not always work. With luck, the newer concept of it takes off!
Would you like to see more games that change according to the player? Do you think that concept would work? Let us know in the comments or share your thoughts directly on Twitter in @marcdachamp to talk about everything related to games!
Comments
Post a Comment