Gamedec Review - Gritty CyberPunk RPG needs sandpaper

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Although the virtual reality has existed for some time, it remains inexplicably a niche technology, always apparently on the limit of acceptance of the mass market. Well, according to the new Gamedec RPG - and the novels on which the game is based - the VR will become an immersive recreation experience by the 22nd century, aspiring people not only in a game but in a complete alternative reality filled of worlds to explore and even crimes to solve. The resolution of crimes in virtual worlds requires a game detective, you know, a gamedec. It's you, my friend.

The CyberPunk has been fashionable in the games lately, some disappointing and others, like The Ascent, incredibly well done and surprising. Visually, the CyberPunk landscape of Gamedec is not as rich in detail or filled with movement and energy than in the ascent, but it does an independent level work using the artistic direction to fill the gaps a budget More important would cover. The world through the windows seems properly faded by rain and informed neon and the sky is filled with flying cars. However, most of the Gamedec CyberPunk time went inside, in luxury offices and spaces filled with technology and focuses on sustainable and endearing human qualities such as greed, dependence, abuse, dishonesty and The love of the vice.

But take back. Gamedec is an RPG that is very strongly focused on history and dialogue, usually avoiding traditional combat and action elements almost entirely. You play a virtuoso player who has exploited his talents to become a black GameDec and your mission is to solve virtual crimes, to release the addicted players from their virtual worlds and to help resolve any messy online situation that your customers have themselves. even encountered. in. Whether or not you subscribe to the premise, the configuration allows developers to create a number of impressive tributes to the genres of current games, such as agricultural simulators, adult world adult worlds, shooting games, MMORPG and more. Aside from the fact that in the 22nd century, these kinds will probably seem desperately obscure and archaic, Gamedec is perhaps the strongest when it places the player in the handle of various parodic games in the game. I particularly appreciated Sometimes satirical and not specially subtle meta-comments that were part of these surveys.

Structurally, your character solves cases by talking to people and there are a huge number of possible results according to your choices and your approaches, certain conversation and investigation routes being fully blocked if you are allaying a witness or a suspect particular, or follow a blind man. alley that does not lead anywhere. You inspect objects and environments, look for clues, query, cajolez or flatter people to reveal information and draw a conclusion, which then move to the next part of your survey. Having a huge impact on your approach and your potential success is that from the beginning, you choose one of the four scalable professions, which could, for example, react people to your charism and your fame in a way particular, or give you additional skills in manipulating physical indices. At the end of the game, you will probably have access to all trades, but it is impossible to experiment all the potential, the connection trees and the interactions in one part. Although the developers point out that there is no failure state is not the same as saying that each road leads to an easy result.

There is a lot to love in Gamedec basic systems, loops and virtual worlds within worlds, and some play dialogues are written in an interesting way, but there are several important problems that make it really difficult to enjoy experience. To begin, the basic mechanisms of the dialogue choices or manipulation of objects are quite clear, but under the hood, things are far from being transparent, as the cause and the effect between certain witness responses and the Points needed to improve your profession. The digital cork board where you save your clues and your choices is an unattractive information mess, just like the complete and necessary codex of the game. The Codex is particularly critical because Gamedec, absolutely stuffed with Arcane, has invented jargon CyberPunk specific to his fiction. Although GameDec does a great job to explicit the complex and unpredictable network of conversations, relations, indices and intuitions that enter the detective work - whether in the future or in the present - the game does little to make the process attractive or easily understandable. An even greater stumbling stone to really appreciate what Gamedec has to offer is the generally unfinished and non-polished sensation. It appears in the missing or not translated text, incorrect pronouns, erroneous references to dialogue trees that have never happened (or will occur later) and many bugs, small and bigger, some of which stops the Game.

Because the camera is at a fixed distance and can not be zoomed or pivoted, the portraits of static characters serve as a window to any expression that we are supposed to see on the faces, and they are most often bland and without expression. Since the game is not interpreted by the voice and the environmental audio and generally ambient type music are also spared and often silent, the aesthetics of Gamedec seems sterile and without passion against the wide range of emotions that history and dialogue try to transmit.

Most CyberPunk games focus on the wrecks and jetsam of the environment, strobe lights, the economically laminate world, gadgets and imagined technologies. Gamedec, on the other hand, reminds us that fundamental human passions and personal failures will probably last in any advanced future that will occur. Gamedec has a lot of interesting ideas and mechanisms, and its long history of detective of the 22nd century is an excellent premise. Either the developers had ambitions beyond their ability to deliver, the game just needs a few additional passes with the random orbital sander to smooth the asperities, but in its current state, the defects of Gamedec definitely affect an experience. otherwise intriguing.

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