Death Stranding: Review of the Director s cut: Divisive and definitive

DEATH STRANDING: Montage of the director offers players the opportunity to return to the world created by the acclaimed Hideo Kojima game designer on his first project after leaving his employer Konami to form Kojima Productions. Launched initially in 2015, the game turned out to be a divisive. Some celebrated the originality and construction of the world of Kojima, while others criticized the excesses and gameplay of it, sometimes referred mockingly to him as a walking simulator . DEATH Stranding: Director Cut is unlikely to cover that gap, since it has recently to alter the main gameplay. However, those delighted by their tanatological reflections and the aesthetics of the 80 s action films will find that this is the definitive version.

For those who, like this critic, did not interact with Muerte. Original launch, Muertera, takes place in a postapocalyptic America. The Death Stranding event erupted as a nuclear bomb but affected reality at a metaphysical level. Now, every time someone dies, they also cause something called emptiness, which invites creatures similar to ghosts called BT from the beach, the place where the other life came up with the world of living during Death Stranding, to begin to persecute that place. .

Players control Sam Porter Bridges, played by Norman Reedus. Sam is a doorman, one of the few people who still venture out of their bunkers and the few remaining cities. He can survive because he has Doom, a condition that allows him to feel BT, and he is a repatriate, which means that he can return from the beach after death. Essentially, SAM and porters are supernaturally improved truckers (without the truck, at least at the beginning) responsible for delivering essential supplies such as food and medicines to society, while mostly there are out of those last bastions of civilization. Most of the Varada The gameplay focuses on all the rigor and the details that Sam should consider while crossing the haunted landscape of North America, from balancing the weight of the load on your body until you make sure you have the tools to cross rivers And climb mountains. Sam is also the adopted son of the last US president. On the deathbed of him, the blame makes Sam try reconnecting the country through the chiral network (basically, a powerful Wi-Fi form) and rescue his adoptive sister of the terrorists on the opposite coast.

Its alot. Kojima includes supernatural science fiction ideas in Varadado with the same density that packed political conspiracies in metal gear solid . Much of this is incredibly silly, but Kojima has the gift of transmitting these ideas with a face so serious that the player has to take them seriously.

Death Stranding win Best Direction at The Game Awards 2019 Much is intelligent and reflective too. The existence of Mule, tribes of assailants who live outside the cities and are violently addicted to the delivery of cargo, is an absolute nonsense on the surface. However, when learning of its ascent through the reaction to automated work, there is something undeniably fascinating in the metaphor. Another great theme of the game is connectivity in human society and life, both in personal connections and technological interconnectivity. Bridges, the company that tries to bring together the country through the creepy 5g, provides SAM with a twin device that allows it to keep in touch with them and track all types of information. It is useful, as an advanced smart watch or other similar device. And, nevertheless, it entails the same dangers, with Bridges, sometimes, fully admitting that he has been listening to Sam s conversations and tracking his whereabouts. The game summarizes it perfectly when SAM receives the device for the first time and, even though it seems and works physically as a couple of wives, the heads of the technology company assure you that he is in no way he is a prisoner. Definitely. Safely. They promise it with a meñic oath. Wink.

If you can get on board with the grandiloquent style and little subtle of Kojima (some words are given three or four different loaded meanings in the narrative of the game, sometimes explained directly in the dialogue), it is a fascinating world. Philosophical questions about human life and death are intermingled with a Hollywood plot on the destination of the United States in a narrative cocktail clearly from Kojima. It is a shame that it is often a difficult task to play. As mentioned, traveling is the mechanical approach of the game. There is a lot to consider to make a successful career. Verada is useful about it, since it offers to classify SAM s load for maximum capacity automatically. It also provides suggestions in the descriptions of the mission on which of the many teams worth making for each trip. However, it is even more likely to attract players oriented to the details that value simulation and realism, as they discourage those who seek more visceral emotions.

Muerterada The reputation of «Walking Simulator» is something won. The game is really at its best when it allows you to lose you in nature, sometimes with one of the soft pop songs in the soundtrack of the game that is reproduced apparently at random to improve the meditative experience. Playing in a PlayStation 5, the director -by-the implementation of HDR gives the world more details and vivid colors. The game takes full advantage of the Tempest Engine of the console with a headset to submerge the player in his auditory world. It is also easily one of the most tactile game experiences that exist. Take advantage of all the haptic capabilities of Dualsense to make players feel every step in a false awkward that Sam Da, bend with the weight while Sam struggles to maintain balance and feel resistance in adaptive activators while he tries to use his tools .

But every time the game tries to challenge the players, it only serves to interrupt the experience. At first, the friction with the BT are terrifying. All the Edition of the Director The immersive sensory capabilities come true to be like living a moment of a horror movie while Sam contains breathing and walks chatting among them. It only works because the player has no defense against creatures. It does not happen long before he develops some anti-BT weapons, at which time all that threat is drained from those meetings.

Similarly, mulle conflicts are frustrating enough so that players deviate from their ways to travel through their camps and territory and avoid dealing with them. Unfortunately, that is due less to a sense of strategy, since getting involved with Mule is not fun. However, some missions require players to infiltrate their camps. Sigilo and furtive options are rudimentary, and players can not use lethal force without risking a vacuum. Instead, they rely on non-lethal weapons, typically slavery items, to take Mule. But these moments of stealth are more frustrating than satisfactory. The director edition provides players a Mazer gun that allows them to electrocute the Mule from a distance, which makes them a lot of encounters. However, it is not enough to convert them into something worthwhile.

There are other moments in which I be ware jump to the action game mode with equally mediocre results. That is the big problem with Varadado , who is trying to be too many things. In the best of cases, it is a fascinating adventure game with a mechanics that almost deconstruct the open worlds of similar games. But too often attempts to create other game modes (Stealth, Action, Survival Horror) in Him, and that only serves to dilute the nucleus. And even that central experience decreases over time, since each new advance unlocked makes participating in the game in those basic terms is less necessary.

But you can not deny DEATH STRANDING: Montage of the Director Technical Achievements. It is incredibly immersive, it tests every new capacity built into the PlayStation 5 and comes out triumphant. If you were disappointed to you, Game hard to handle the first time, the director dión does not conquer you. But if Kojima s narrative won you, this will be a valuable improvement.

Rating: 2.5 of 5

DEATH STRANDING: Montage of the director is now available at PlayStation 5. The editor provided a game code for the purposes of this review and was reviewed in PlayStation 5.

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