What is the hit sense of the hitting in the corner to the hitting of the player's nothing

Below is the checklist of the 286 Major Organization Baseball players who have gotten to the 2,000 hit landmark throughout their job in MLB. Pete Rose holds the Big league record for most occupation hits, with 4,256. Rose as well as Ty Cobb, second most, are the only players with 4,000 or even more job hits. George Davis was the first button hitter to gather 2,000 hits, attaining that total throughout the 1902 season. There are presently four active players with a minimum of 2,000 occupation hits, led by Albert Pujols (3,294).

That's about hitting , it is often an easy controversial topic.

提 要

Action players containing combat elements as electricity play, based on players sex and ornamental value, etc. Among them, the sense of hit is that players discussed, and often feel the concepts of unknown.

Affected by community habits, we will feel very intuitive to say that a players is in touch or not, but what is the factors affecting the sense of hit, there is not necessarily a way to say something. Sometimes even because of subjective identification or personal understanding, make a view of the idea: the same players A, A, saying the fight, B said that the fight against it, there is a similar situation. Strive to the fire, the end is a sentence: Do you know a feeling of blowing?

Yes, it is difficult to understand. The author did not completely define its intention of its connotation (I am afraid to have no arrest). However, it is necessary to say that this concept is like a metaphysics, but it is true. Since a particular gaming manufacturer can continue to effectively produce a sense of enthusiasm, representatives inevitably have objective specific elements, and can be scientifically parameted.

A urban legend that is widely used in the video players, referred to as a mysterious data clip in the internal high-level computer in Capcom, which contains large capacity, all about how to design a key data of excellent hit. Moreover, the use of the data clip is scattered on the high-rise, only when these people enter the unlocking key password, the data clip can be opened, browsed, and access to the ban on the bank's golden library. Therefore, they lay the status of their action playerss.

The legend itself is too bizarre, and the bridge said that the book is listening. However, there will be such interests, but also reflect CAPCOM in the relevant fields, independent experience, informative experience, and the importance of hitting in the minds of players.

Although the source stream is difficult to inquire, according to common sense, the sense of hit is a very young noun: After all, in the players performance technology, the 8 BIT era players is not enough to develop a sense of hitting. Performance - For players in ancient morning, there is a players to play, and what can the sense of hitting!

However, in order to find out the interaction between the objects, let the players produce ** my directive input at the same time, indeed impact on the players world experience, early designers are also extremely limited hardware functions Next, there are some effects Yangchun, but intuitive and easy to understand, give players to operate the first time feedback.

Taking the initial generation of Super Marito Brothers as an example, the player will jitter or crack into a broken block when hitting the brick, and stepped on the enemy's chestnut baby. Those techniques such as flashing, vibration, deformation, and sound access, can be said to be a prevailing of the sense of intension.

泛泛

Try with a relatively rough statement, the sense of hit may be explained below:

Action performance in combination with a variety of effects, the sensory feedback of the player brought the active collision of the player

Until now, with computer technology improvement and experience, we have more sampled effects to create an intimate experience against the sense of hit. Try simple columns, all about the following practices:

· Screen vibration · Importance, deformation, single item or picture overall flashing (glare, negative film, two-color fast interleave switch, etc.) · Slow motion lens · Vision zoom · Dynamic blur · Collision effect (spark, star radiance, etc.) · With sound effects · Controller vibration · viscous · Other corresponding visual effects

(The above items have not been weekly, only part of the reference. Welcome readers to make a message supplement)

The effect of hitting can be used is complicated. Of course, it is not to say that the more the tools are more, and the sense of hit will get better, mainly to see the atmosphere, texture, and designer's preference for the effect. Ishi Ye Ying is in the Devil Hunter series, along the standard of the Gamu British tree, created the audiovisual performance of the gorgeous thing; Miyazaki is high in blood source curse and ** Only the special effects use as much as possible for the special effects. The two producers' works are very different, but they are the same as the same return, and the hits will be pushed to the peak level. It is obvious that the intensity of the sense is effectively established. It has no special effects 绚 or simple, whether the different effects have passed the organic combination, so that the impact of the senses is indeed highlighting, it is the relevant players designer compulsory topics.

In various effects, there are several techniques that are already an essential feature of modern playerss to handle strikes. With the above list, the items listed above may be represented by sound and manipulator vibration.

. Sound effect:

The sound effect is the importance of integrity creation, and it is even over the picture. Mainly due to the low-end players environment pixels, the graphic is blurred, and the sound is equally simple, and the excitement of the sensory is still more direct. Old players may not remember the shape of the image in the old players, but most of them will be hit by the 1942, and the sound of the air ride, and Super Marry Brothers to eat gold coins and crash bricks. The sound, still remembering still.

In recent years, since the household computer device can more accurately present a perfect sound effect, it is no longer limited to limited capacity and electric computer energy, and the MIDI sound source must be sucked, and the dynamic handling outstanding sound performance, let the player more experience The prevalence. For example, PLAYDEAD's independent players masterpiece Limbo is known as the sound effects of almost the bone marrow.引 引 笔 笔 的 评 的 节 节 节::

_ ⋯⋯ Every murderery, the terrible sound of the gods, and more than one tried dead time again, one bit dropped, we will continue to move forward: Package! After vigorously clam, 嘎 ⋯⋯ ⋯⋯ slowly opened the machine to operate; the big spider's low-sanking; the purgatory blowing the horn before the attack, blowing the horn of hunting; Such as the huge scream of the iron plant. A death trap is accompanied by a boy's broken sound, and the sound of the torso is running through the sharpness, and the sound of the blunt is flattened, the chainsaw is crazy into a fragment, or the human body passes the high power. Frequent burning - the sound of the symbolized death, when we explode, it seems to be able to hear the burning odor of muscle tissue protein carbonization. ⋯⋯ _ 」

As long as the designer is sufficient enough, the sound is often able to provide a more delicate pleasure experience.

Take the Wolf as an example, the same Tool Defense Attack action, according to different timing input instructions, there will be differences in general block and perfect inlay, the sound effect is different: When Or When!, The player will not pay attention to the loudness change, but it can be obvious after gradually proficiency. Plus the sword impact, the spark, the exquisite details, greatly strengthened the feedback effect of the hit, and encouraged players in invisible to hide Wolf innovative counterfeit system, completed A more beautiful and wonderful battle.

On the other hand, the sound arrangement also has the nature of simulation reality. This is not to say that the sound or players form must be completely intertwined - after all, like Wolf, the sword has collided thousands of times, and it is impossible to happen in reality, and most of us don't know two What kind of sound will be sent in the case. The designer actually only needs to meet the general people of objects will be sounded , and the rest is that the true of creation.

Applicable sound effects in the sense of hit, significantly accounts for an indispensable position. If the sound is extracted, the players is played in the mute mode, and the sense of hit must cause great damage.

. Controller vibration:

The import of the manipulator vibration is much later than the history of developing a long time. In the first half of 1997, Nintendo launched an extensive vibration package in N64, which was a homeware of happening. Although the early vibration effect is relatively Yangchun, due to the intuitiveness of the feedback, it still has an unprecedented experience in the players performance and the sense of hitting. Since then, the vibration effect gradually became the standard equipments of the players handle.

In addition to Sega Dreamcast, Sony continued from the initial PlayStation of the first generation of PlayStation in the end of the shake built in the year, from the Dualshock 2 of PlayStation 2, officially put the hand to the household host Basic specifications.

When the player is used to playing with the performance when powering is electricity, this is an indispensable configuration. Even, in SONY, because of the _immersion company's lawsuits lost in the _immersion company, the PS3 listed early hand could not adopt vibration function, maybe become Microsoft's Xbox360 to come home, once overtake One of the reasons for the SONY camp.

Less vibration, PS3 hand puts early in the early six-axis induction as a selling point, but at the time, this new feature is not only too abstract to players, and even the players manufacturers also feel that it is too trouble, and freshly has related designs. work. Conversely, the physical vibration effect is simple and so fast, and the player is also a two-eye-catching thing: there is, there is no. Players have been familiar with the touch of playing people at the same time should vibrate, but may have a relatively deprivation of the PS3. The style and influence of the style, force Sony has had to follow the Immersion to understand, pay the price of the patent, so that the vibration returns to the PS3 hand, only retrieves the chips with Xbox360.

For the manipulator vibration, from the original there is a very good, if there is no relationship, it can be seen that the player's appetite is indeed gradually under the arms race of the players host manufacturer. Raise. And the vibration function has improved the impact of the sense, and it is indeed an intuitive effect. It is completely unspeakable: false we will show the visceral crit in playing blood source curse, and see the protagonist is not entering the enemy torso and then smoking , Plasma splash, the monster is flying back, but the hand is unhappy, then how lonely.

Therefore, the new hand of the PS5 has struggled to improve the tactile feedback of vibration, and adaptive triggers, and the Adaptive Triggers of the players environment, obviously in the main gain goal. It is the correct design thinking - Helping is good, directly affecting the host itself in running contemporary as a big action players. As for PS5, the market is available soon, the hand puts out the situation of frequent disaster, just see how Sony officially improves the process and improves the yield.

语语

As a degree in contemporary video players design, we can evolve from the impressiveness and clearly feel that electric players pay attention to this. In addition to the CAPCOM of this, FromSoftware from the beginning of the Dark Soul to Blood Source Curse, then to Wolf, his huge improvement is so distinct. When the Violent Dragon Knight series dominated by Yan Taro, when Nier: Automatic Human Form, it is simply charged the Platin Studio, which is good at action players design, CapCom's chain, the white gold studio created is not responsive. Trust, given the Nier: Automatic Human Form far before the series of combat pleasures.

If the players is treated as a dish, the sense of punch can be said to make it color, and the important seasonings will be given. Can I attract players repeatedly in turn to a taste, or because of the taste of illness, people eat the taste, and see the development skills of each family. And like the Tail Tailang, I will be more proficient in the big kitchen Vendant, and finally harvest the achievements, and have not been tasted not a good thing.

Even if the intention design is really unbelievable, it is similar to the parallel cooperation between the manufacturer, the cutting of the extensive, and improves the completion of the works, and creates more fun playerss, honesty for the fun of players.

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