The Department 2: Warlords of New York Review - Homecoming
UbiSoft's plunderer returns to the concrete jungle of New York - how does it happen to his return to Big Apple?
The trajectory, which The department 2 has previously followed the opposite of its predecessor during his life. While The business area was criticized at the start of critics and audiences equally because of the lack of content and activities that the players could deal with his solid mechanics. It was able to turn things over the next few years and to add more and more new convincing content together it was possible to fix the bugs of the baseline and to properly exploit his potential.
The department 2 on the other side in an excellent condition brought on the market, full content, although not only quantity, but also quality. It was well positioned to get the final looter on the market, but that depended on how well-massive it would support after the start. Very much to the surprise of many, The department 2 After publication, this was no longer the case, which was largely due to the overwhelming content after the start and some controversy patches and updates that did not match the decreasing community of the game.
If you liked the basic game, you will definitely enjoy this extension.
After a year additional content delivered as The department 2 In his second year, the developers of massive entertainment try to change the approach to new content drops. This not only means a change in the structure of the coming seasons, these seasons also require a single, larger, paid expansion. _Riegers of New York, _ An attempt to give Ubisoft's Open World Loot Shooter to give a new dose of life.
How successful is that? The long and short of it is that you will definitely enjoy this extension if you have enjoyed the basic game. NEW YORK_ NEW YORK_ continues to build on The Division 2 Greatest strengths to deliver more from that, which has made its campaign so surprisingly exciting. In addition, it improves and optimizes the progress and gear mechanics, which means that those who are more than just for the campaign and projects to stay a while, have a lot of things they can reload. It is not all smooth sailing - there are some problems that hold the extension of true size - but by and large, this is a solid part closely designed content.
The biggest change Riegers from New York Introduction to the game is the card itself. As the name implies, the players leave the American capital with the fight for the reconquest of the city (at least for the time being) and bring us back to the place where Everything started - New York City. And it really commits to this attitude for the duration of his campaign - as soon as you enter Lower Manhattan, you are excluded from DC and are allowed to return until the threat in New York is resolved. It is a strange decision, and if you can not return to the content of the baseline, this can be a little sting, especially if you have friends who play The department 2 which are not immersed in the extension. The fact that the achievement of the new campaign - which may take 8 to 10 hours - (especially towards the end) takes a little time, exacerbates the problem.
It's not all smooth sailing - there are a few problems that stop the expansion of true size - but by and large, this is a solid part closely designed content.
Luckily, New York is more than able to keep their attention for this duration. The return to the attitude of the first game is a simultaneous and familiar experience. The winter environments of the New York Beton Jungle were replaced by dilapidated ruins, overgrown foliage, flooded streets and decaying skyscrapers. Each corner of the card is packed with a detailed accuracy that has become the standard The business area and on a visual level, the environment is brought to life again with great serenity.
Structurally, Riegers of New York also makes something interesting - though your ultimate goal is to get to returning great evil, Aaron Keener, you can first experience its location if you have defeated its four top friends, each of which everyone has defeated his Residence in one of the four big has parts in which the card is divided. On and for itself, this is by no means a new idea, Riegers of New York gives each of these title warlords of dramatic and tense boss encounters where unique mechanics and challenges are used every time unique mechanics and challenges. Better still, if you defeat every boss, claim your brand rights of fighting as your own and can then unleash yourself in firefights.
The level design is characterized as the basic game itself at a smaller scale. The Division 2 The main campaign was as surprisingly good as because of the variety of places we have led. While his missions on the paper were always shooting bushes, the indoor and outdoor environments served as scenes for these missions were always for fun and variety and delivered some truly outstanding combat scenarios - and that is also very good here. Riegers by New Yorks The setting is built inside as well as outside as outside.
Each corner of the card is packed with a detailed accuracy that has become the standard The business area and on a visual level, the environment is brought to life again with great serenity.
It helps that the struggle continues to be a rush and all the strengths of retains The Division 2 basic experience. Weapons feel pressurefully and effectively, and refinements across the board contribute to every weapon type feel more unique. Of course, if you fall into the camp, which questiones the preference of the game for ball sponge enemies - and there ist merit for anyone who carries out these arguments, although I personally had these problems never - they will still be a problem with it Have Riegers from New York fight. Nevertheless, aggressive Ki, a lot of variety in the fines types and a much better balance between the levels of difficulty than when starting the base game together, to ensure that firefights feel tactical and kinetic despite excessive health of enemies.
Massive entertainment has also refined some of the core mechanics of the game. The Level Cap has been increased to 40. Then you can continuously develop your agent with SHD point investment - and of course you need to make, modify and always be in search of the perfect equipment for your character. It is sufficient to say that those who want to spend the perfect character for more hours in the game, find many ways to do this.
Since we are back in New York, of course there is a lot of connective tissue with the story of the first game. Running on recurring signs Verschreise drawing an interesting picture of how things have changed since then The department events. I say promise because it is very similar to the basic game itself Riegers from New York Notes on some captivating narrative things that do not use it. At the beginning of the new campaign, the prerequisites for some really fascinating developments are created, of growing mistrust towards division agents in the midst of the civil survivors on complexity shades to some of the evils that are more likely to be gray than purely black.
Aggressive Ki, a lot of variety of fines and a much better balance between the levels of difficulty than when starting the base game ensures that firefights are tactical and kinetic despite excessive health of the enemies.
However, these seeds never bloom. This mistrust is rarely more than just a conversation for numbers that ends with something that looks like If your work is done, I want you out of here, while the evils are only as cariced villains have very little depth. There are some interesting traditions on the map who are interested in experienced fans, but the story is none _ total_ failure, it's not very good.
UKRiegers from New York_ is farver no radical development of The department 2 - but then again, The department 2 never really needed radical development. This was never a schicksal things turning over with der taken king _ situation. What _The Department 2 Some solid new content needed to pass elapsed and new players, and improvements in the core mechanics to please those who have recorded that - and Riegers from New York supplies on both fronts. It is an amazing decision to exclude players from DC for almost 10 hours, and history is once again taking an interesting premise and transforms them into a tristes, skeletal scaffolding. But an entertaining and meaty campaign, an excellent card, improved progress and refined equipment systems make it a must for fans of the baseline.
_ This game was tested on the PlayStation 4. _
THE GOOD
The campaign length is solid 8-10 hours. New York is (once again) realized and full of details; Exciting fight scenarios and missions; Improved progression thanks to important improvements.
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