So Swords of Legends online one month after releas

On 09 July 2021 the new MMORPG Swords of Legends online appeared on Steam. The game originally appeared in 2019, was playable until July 2021 but is playable exclusively in China. Publisher GameForge now brought the game to Europe. We look at Meinmmo, as it is a month later around Solo.

What makes the game good: Many fans celebrate Swords of Legends of Legends online for the history of Wuxia style, as well, the feeling of motion is highlighted in the game. We from Meinmmo have played solo and can confirm both. Even before the publication of Solo, GameForge has announced a roadmap for the year 2021 and promises to continue to provide the game with content.

The game also impresses with the real money-shop completely freed from pay2win content, which is rare for a game from the Asian room. Also, from the variety of the play styles, which offer the various classes, many players are excited. Above all, the classes make sense the story:

The class selection of Solo meets exactly the cliché of common Wuxia stories. Thus, one can experience his own Wuxia story with his character. That's great. Marrpringles writes from the community of Meinmmo Via Discord, who has already spent 100 hours in the game.

So the start of Solo: The launch ran well for the Asian MMORPG. Up to 18,701 players at the same time Publisher GameForge could be released. In the course of the following days you could keep the number of players about, but no longer beat.

Still on July 18, so whole nine days after the publication on Steam, you still encountered 14,000 players in Solo at the same time, but from that point, the number of players steadily fled.

How many people do Solo currently play ?

This is how it seems currently: Just one month after release, so on August 9, 2021, Solo could only attract a little more than a quarter of the players compared to the start. But that also means that after all, more than 5,300 people were in the game at the same time. About this value can also be read over the last two weeks.

It is important that we can only call ourselves here on the numbers of Steam. Solo also appeared in the Epic Store and in his own Gameforge Launcher. But the numbers should roughly match what is in Steam.

Why do the game numbers fall? One of the larger criticisms at the game is the lack of content to start. Publisher GameForge already presented a roadmap for solo, but some fans were prior to the release of the first raid with the majority of the content that the game had to offer.

Of course, in Solo, there is also other tasks that can be done while waiting for new raids or events. But to get better equipment, you must forcibly wait for the next raids. This means that many players stagnated in progress and so first put the game aside.

But that could basically improve when solo will deliver new content quickly enough. Since the content in the Chinese version of the game already exists, it is basically conceivable that GameForge can improve here. But it remains to be seen if that happens.

Also, many players report that solo has been partly struggling with technical problems. Crashes, tone dropouts and short still pictures seem to happen more often. We do not want to consider this criticism, even if we could not hit these problems even when playing. There are also many translation errors in the German version of Solo.

What do the players say? Among other things on RedDit is discussed about the game. Here we can find some interesting clues that play the opinion of the players. The comments often emphasize what we can derive ourselves to the numbers.

  • This is how the User VulpineKitsune (via reddit) writes: It seems in the beginning as if there is overly much content in the game. But once you are through most of it, one understands how little it actually gives to do.
  • The User TherealShine Butter is followed by (via reddit): The content drought skin is really in, if one has its equipment from the first RAID. If you are not a PVP friend, there is simply not much to do anymore. Housing is the only thing that keeps me up to stopping with the game while waiting for the next MMORPG. I may come again when there are more content.
  • The User Azzathor sees it sober (via reddit): People do not play solo because it's a good niche game, but because they just want to play any MMORPG. With Bless Unleashed, Elyon, Lost Ark and New World around the corner I assume that solo will have a hard time to survive at all. Do not understand me wrong, I do not want that to happen [...], but I have somehow no motivation more, playing.

Swords of Legends Online - Conclusion after a month

If you are lying on REDDIT longer, the number of players analyzes on Steam, as well as the previous content and planned content of the game is considered, you can accrue the following conclusion:

Per

  • Flying and moving feels good
  • Optically, solo is a real eye-catcher
  • Roadmap looks even more content for 2021
  • Solo completely refrains from Pay2Win content and offers only a cosmetic and Quality of Life objects in the shop
  • Attractive story for fans of Wuxia narratives
  • Varied classes

We ALL Got Into The SAME LOBBY (Apex Legends PS4) Contra

  • Started with too little content
  • Many systems are unnecessary complex and therefore can initially confuse
  • Seems to have technically still quaints
  • Little playback value for second characters, as there are no deviations in the story
  • Present bad or missing translations

Finally, we can say that Swords of Legends online is not very rosy about one month after release, but not terrible. The game offers enough content to deal with one for about two weeks and has already announced new content in the roadmap.

It can be assumed that the number of players will continue to sink for the time being, if only slowly. With other large MMORPGs like Bless Unleashed, New World and Lost Ark, the game could continue to lose attention. But get the new content, it is conceivable that fans of the game come back to experience the new raids.

If you have not started with Solo, we would advise you to wait a little. The game currently costs 40 € on Steam and offers the current state of high content. Should it come in a steam sale, but you can access them without hesitation. In addition, GameForge's plan stands for new content. So it is not a question of OB, but only a question of when.

We can only wait for GameForge to provide new content in the long term to keep the players in a mood. We from Meinmmo keep you up to date.

How is other MMORPGs currently?

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Solo - a theme park for Wuxia fans

What is solo at all exactly? Swords of Legends Online is a theme park MMORPG from China, which came to the market in 2019. It focuses on a fantasy story in Wuxia style as well as on quests, dungeons and raids. In Europe, Swords of Legends is operated online from Publisher GameForge, which will take care of localization in this country. The nuclear features of Solo look like this:

  • PVE content with quests, story and raids
  • PVP content with faction fights and arenas
  • Occupations as well as bounty hunt
  • 6 different, playable classes
  • Player-Housing and the opportunity to name your neighborhood in Solo
  • Mini games and jump puzzle
  • Hundreds of success as well as an appealing look and a fair equipment system

Solo sets a Buy2Play model without Pay2Win aspects. So you buy the game once and then can play all contents in time indefinitely. There is a real money shop, but it comes completely without pay2win content.

For a first impression we have linked to you the launch trailer of the game:

How does Solo? Swords of Legends online relies on a very free movement system. You can jump, jump, double-jump, slide and even fly very early in the game. Even the flying is available in two different modes - one in which you hoversed and another, in which you pretend to the front. The latter is temporally limited.

Moving alone makes a lot of fun in Solo. Similarly action-sufficient it is also possible with the combat system. Here the game scores with an action combat system, where you move with WWD and executes different attacks with the mouse buttons. You can let off steam with six different classes:

  • The Bard - he struggles with a string instrument and relies on ranging. At the same time he heals himself and his allies.
  • The Berserker - pulls with a large sword into the battle and makes a lot of damage, but can also refuel.
  • The sword magician - he relies on a short sword and can use this both in the near and ferrous combat.
  • The spearmeister - as the name implies, you can lead a spear here in the fight and support your allies.
  • The Death Bringer - is what comes closest to a Assassin. He fights with a great sense and shares either damage or heals.
  • The summoner - a PET magician, as one knows him from other games. He calls companion and stays at a distance.

Each of the classes can take one of two specializations and thus further adjust and optimize their style of play.

What do you think of solo? Do you still play or have you played only to release and now stopped? Which class did you like and how do you rate the existing contents of Swords of Legends? Write us in the comments.

If you are interested in the genre, we show you here three more MMORPGs, which have already been published 2021.

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