PLANTS VS. Zombies: Revue Battle for Neighborville - The third time is an enchantment

I like the evolution of the plants against zombies sub-series the garden war took over the last few years. The original game was pretty good, with an excellent multiplayer concept in a series that was generally known for its puzzles. However, he has not offered anything to players alone. But Garden Warfare 2 This has changed with a wonderful new dynamic, including a lot of solo activities, as well as more exciting content for you and your friends. It was the perfect package, at least I thought.

Enter bataille for neighbor, who was surprised to reveal just weeks ago to enter early beta access shortly after. It follows where _GW2 left, with several new components that probably make the best game for the moment.

Welcome to Neighborville

The game takes place, surprise, in Neighborville, where plants and zombies continue to hate with revenge. It is not long before the war begins again, forcing the parties to establish their base camps - Zomboss's QG for the undead and Dave Manor (named their beloved guard) for plants.

Based on the basics, there is a small social space where you can talk with other players or even shoot them if you are bored. It is a fantastic park of amusement where you can gambagade and also look for secrets, most of which seem to be related to gnomes for any reason. It's a great place to chat with people or maybe even train a team before taking part in PVP and PVE events. Once again, there is nothing to do, even if the absence From a complete campaign is flagrant. (Maybe it will be added later? The game is still in LIFT-OFF mode.)

Whatever the interest of each main hub, regardless of the team in which you find yourself is that you have a profusion of options. This includes upgrading your soldiers, the acquisition of upgrades and acquisition of a bit of XP. You can also enter matches (for PVP or PVE), or consult the different cosmetic skins unlocked throughout the game. And, guy, there is a _bouquet. True loufoques too.

In addition, you can change the team at any time, without fear of being qualified as defector. (I can not say as much about your teammates.)

In addition to the modes, there are many secondary missions and mini-games to lead, whether to destroy balloons or simply hiring troops around some cards. Your friends can intervene at any time, whether locally (via shared screen) or online. I had no trouble bringing together a group and spoiling with disco zombies. Because that's what you do, right?

Lock and load, plants (or zombies)

As for the gameplay, there is a slight division. With the PVE matches I participated; I found them very fun, especially with regard to the tremendous boss fights. You will also get beautiful rewards here, as you increase your level and turn your team into a remarkable force, whether they are plants or zombies.

With regard to PVP, it is about the same as it has never been, except for some changes to class variants. This time, everything is a little more uniform between the old and new characters. I like that, even if some players are likely to miss the idea of ​​an advantage. The game has also eliminated boosters instead of giving you objects, but requires you to use them more sporadically. It is the effect a single fact that was in previous games.

Most modes are about the same here, but they offer a little variety. I am a big fan of the usual purchase of 12 against 12 turf, although the new mode Battle Arena is quite ordered, mixing things and forcing players to face a life at a time. Gnome Bomb mode could also be fun for some people.

Select your Weirdo (Er, WE Mean Soldier)

Then there are the characters. The range is excellent, even if some will be better than others in equilibrium. For example, some will die (Ahem) to play the Zombie Superman as opposed to the normal soldier. But the new faces are also very fun, like the fiery snapdragon and the 80's Action Hero, which walks with a bow and arrows set like a frickin 'Rambo.

The best way to learn these characters is to experiment. There are 20 in all and players will probably be bored by this assortment. They add a replay value where it counts. You can also check where are the statistics, popcap games seems to have removed a page of the competing shooters to inform the players of what works best.

Overall, the gameplay is really nice here. Of course, you can often die when you enter the game for the first time. And yes, the strange monster plant is probably not so efficient as those that pull bullets (unless you like close attacks). But overall, it's slightly smoother than Garden warfare 2. You also feel like wasting time, mainly when you apply improvements and you see what your special powers can offer you.

The best PVZ look yet

Where the game shines is in his presentation. Popcap did its homework here and applied the game with a new layer of paint. The new environments, especially the Giddy Park hub and Weirding Woods, are fantastic. The cards themselves also offer a large amount of variety, with plenty of space to run and even organize an ambush or two.

I also like animations, especially on the zombies. Without wanting to offend plants, these guys are absolute gaffers, and it is seen in their approach, lame, no matter. All characters are excellent and interact as champions. There are occasional delays, but this is mainly due to the online connection.

There is not much variation in the sound, popcap seems to stick to what worked in Garden Warfare 2. But it's not a bad thing. The environmental effects are good and the sounds of plants and zombies are fun. I would have liked to hear more things that define a little better their personality (I am an idiot like that), but what is here certainly works.

The best organic battle (?)

PLENTS VS. Zombies: Battle for Neighborville is in full version right now, and for an affordable price of $ 40 - an intelligent idea of ​​EA whereby most games are offered at $ 60. But it would be good to see popcap add even more things to make the package complete, as was the case in the past. And, hopefully, without the need to pay extra money, like GW2 we have somehow made.

In the present state of things, however, voisinville feels like a party not to be missed. It is a competitive business that opens at all ages and offers a host of options that will appeal to fans as well as newcomers. The characters offer an exceptional variety, even if some are larger than others; Online battles are fantastic, with the support of a local friend to intervene, and the visuals shine, especially on the Xbox One X.

If you enjoyed the previous The garden warfare war, it's a must. But even if you did not enter it at that time, _voisinville could be the springboard you need to jump and join the pleasure. Now it leaves the question of which side choose. The plants are technically good guys ... but who can deny a zombie disco?

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