PATHFINDER: Review of the definitive edition of Kingmaker
There was a moment, there are many moons, where to play D & D was a great way to be beaten. It was before Community, Stranger Things and video games in general (from one litany others) do RPGs a form of socially acceptable entertainment. It was a period in which I grew up and I have never been a person who was very interested in D & D. And support me - it's a necessary preface before talking about Pathfinder Kingmaker. Why could you ask? Well, it's more like playing a classic table RPG without needing a Dungeon master than a more modern RPG. This makes it slightly tedious, but it is incredibly detailed, in diapers and can take all your time and effort to pass through a fairly nice game.
From the start, let's talk about the character's creator. No lie, I spent 50 minutes to make my character. As you can imagine a game D & D, creating your own character is incredibly thorough. A multitude of breeds, classes, subclasses and skills have started playing a delicious feat. After choosing the right character, you are launched in Pathfinder.Bientist, find out what awaits you, it's basically two games in one. The first section is dedicated to the adventure when you make raids in dungeons, finish quests and mount the armor.
This is when you have defeated the first series of main quests that the second game opens and you start having to manage your kingdom. The management of the kingdom can be very tedious, so the implementation of the appropriate regents will be your saving grace. You will need to make decisive decisions that will require you to return to your capital quite frequently. But, many dilemmas for your kingdom are needed to advance with new quests for new adventures. The two systems work well for the game and add an incredible depth. One or the other would work well as a game in itself and they are both pretty well integrated into each other, which makes pathFinder chronophagus in a very positive way.
However, everything is not positive. As I said at first, I have never played a lot of d & d or table RPG, so it was not easy to acclimatize. It's not a shot against Pathfinder himself because it does exactly what he hears doing very well. But, it's more a personal note for other players. I always evaluate the difficulty of a game according to the complexity of the tutorial. And after spending 30 minutes wrinkle on an incredibly small writing to unload the trains of information that bombed me, I knew it would be excessively complicated. Once again, not a shot against the game, but rather a head to the casual player.
I stayed stuck in the first part of Pathfinder because one of my choice tree choices (one of the enormous textual decisions you need to take) led me to avoid a fight. However, it left me without a key information needed to find a character and advance the story. So, once I google, one of Reddit users reprimanded the person who asked the question because if they already had problems on the first act, they were condemned for the rest of the game. What almost perfectly summarizes Pathfinder. If you are not prepared at this level of attention to detail and grind, you are a little fucked.
On the other hand, the graphics are disappointing for where we are, and the dubbing is exasperating. Three repeated lines again and again and again are incredibly boring. This is aggravated when you interact with a character and you need to read a passage from a book while the dialing delivers _Certain dialogue.
The controls were also quite exasperating, but it seems to me to be the usual problem of PC ports to Console. The mapping of the buttons on the PC would have made the silky controls. But, the inability to do it, and with the limited number of buttons on a controller, things did not go so well. This does not prevent you from playing effectively, but it certainly deletes much of the control you expect from this type of game. They try to compensate for this lack of control by allowing a fighting style in turn, new in the Final edition. Although this helps with a more nuanced control of your characters, this adds unbearable time to the fighting. So, while the turn mode per turn (which you can switch) is certainly more efficient for boss fights, relying on a cursor that sometimes seems to fight you voluntarily makes the commands awkward.
In addition to the unpleasant commands and voice, Pathfinder keeps its promises and does it very well. I can not hit a game so as not to be something I usually play when it does what it wants to do so effectively. From the creation of the character, the combat system, the governance system, Pathfinder is incredibly thorough. It is very efficiently realized and will fly entire hours of your day before you know it. If you miss the height of the tables and CRPGs and you like to play with all the shades and details of your gameplay, so Pathfinder: Kingmaker is definitely the game you need. ### Good * Incredibly in depth * Basically, two games for the price of a * Table fans will be in paradise 80 ### The bad * Clumsy port controls * More table than video game * Unpleasant voice acting
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