New Bioshock could be a live service

2K Novato is developing a new Bioshock game and the studio has recently created a main designer for the final game design. Historically, Bioshock's titles have always been a long history with a definitive end and few things that move you from the calendar, but that future title seems to change this formula. 2K Novato indicates that the goal is to provide a set of post-narrative player's systems, quests and progression, with the aim of keeping the players engaged longer than it would be the case if the game followed the formula traditional. The Bioshock collection is the best way to catch up with these titles. It is available on Xbox One, PS4 and PC.

Our successful formula is Fantastic World + Incredible Story = Fanaticial Fan, says 2K Novato's Bioshock jobs. In the game we realize, the story will end. The world, on the contrary, is something we conceive to be alive and engaging beyond the main narrative arc. To take advantage of this, we want to create a post-narrative set of players' systems, quests and progression that gives our fanatical fans and fanboys more content to experiment on a continuous basis of live services. It is clear that developers want to create a more expanding experience than Bioshock's previous titles by adding this final content.

We need an experienced game designer with strong ideas and communication skills capable of managing the final design of the game for this title. What are the great tasks in which our players start as and when they play? What goals in the short, medium and long term are concentrating? What kind of progression and booty players keep players attached to the game? The message includes several unanswered questions. It is likely that with the main designer of End Game Design, they will have to do a market study.

Which bioshock resonated with you the most and why? Would you like a bioshock more to do once you're done? Let us know in the comments below!

Source: wccftech

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