Neil Druckerman drops some details from The Last of Us series

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The Last of Us has all the potential to be the biggest video game adaptation of all time. The next HBO series is the first major attempt to translate a video game into a traditional television format, and HBO has the reputation of creating some of the most popular television series, such as Boardwalk Empire, Game of Thrones (including The Last of us share his stars with) and The Wire. As we saw Netflix plunge into video game adaptations, HBO fun is a sign that video games are finally recognized as a form of legitimate art.

Now that production warms up, Neil Druckerman drops clues about what we can expect from the series.

First, we now know that the first series will adapt the events of the first game, so if you are one of the enemies of The Last of Us: Part II, you are lucky - at least, at first.

Second, we know that the series will remain closely linked to the game, with some pieces of dialogue directly from the game, but not always.

_ Things remain quite close enough. It's funny to see my game dialog in the HBO scripts. And sometimes they deviate considerably for a much better effect, because we are dealing with a different support, says Druckerman.

For example, in the game, there is so much action that you have to train the player to the mechanics. You must have more violence and more show to some extent than what you would need in a television show because you do not need to train people using a firearm. So it's something really different, and HBO was great to push us away from hardcore action and focus more on the character's drama. Some of my favorite episodes so far have greatly moved away from history, and I can not wait for people to see them. »_

This has of course meaning; We can not expect every battle scene to be raised exactly as it takes place in the game. Apart from the huge costs involved in terms of VFX, makeup and decoration design - just look at the trip from Joel, Ellie and Tess through the collapse of the office building in the first hours of the game - there is the fact that some things do not work. I do not translate very well. Although it can be fun to play a long and endless stealthy section, having to look at it may not be as exciting.

What is exciting is that, according to Druckerman, prostheses are on track, giving life to one of the most emblematic and creative monsters models of the game: I just saw the first prosthetic test of the Click and it's great. It's so great to see this thing take physical life,

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