Criticism of Fracted (PSVR) - Soft but oh so short

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After playing the Fracked demo, I felt very excited for the game. Well, the full game arrived and my excitement was especially justified. Fracked is fun, immersive, beautiful and polite. It's Blood & Truth in full locomotion. But it's also too short. You can finish the game in less than 3 hours.

Fracked is one of the most refined VR games available for PSVR. All orders are intuitive and designed to remove any barrier between the player and the virtual world. Starting with the weapons: You can reload and arm the gun, aim, holster and change your hand on the fly. All actions can be done easily with PS Move controllers. Tangled with the duck and cover system, the VR shooting game has never been so easy and fun. Note however that shooting in Fracted is a Canon type game. If you want this type of shooter, see PSVR Sniper Elite. In Fracted however, the shot is much more action-oriented and uses a shooting and spray style. This serves the atmosphere of the action-adventure film, the game is going pretty well.

The main disadvantage of weapons is the lack of variety. There are only two: a handy weapon and a machine gun. There are situations where you can temporarily use a hunting rifle or grenade launcher but you can not keep them. It's a shame, because the lack of variety of weapons makes the shot out of date after a while. Your offensive options are even more hampered because there is no mechanism of melee at all.

Fracted proves that its scale claim 1: 1 is the best for the hedging system. Caisses, barrels, doors and almost everything you can enter with your virtual hands allows you to cover you. The other mechanical seizure that works wonderfully is climbing. Being able to climb allows a vertical interaction of the virtual world. Fracked really uses this mechanical wisely with a stopped kick that is more than a wink to a similar climbing done in the second game Uncharted. This is a good comparison room to show how much a VR version of the climbing with the threat of a deadly fall is visceral compared to a flat version.

In addition to climbing, there is also skiing and zipline. Travel between sites are ski and / or helicopter. When you ski, you head tilting the head. It works well and allows you to keep your hands free to shoot and reload. The enemies pursue you by snowmobiling or waiting for you in towers along the slopes. It's really great going down a mountain slope, skiing and shooting on moving objects or guards pulling from turns while trying not to get shot. Sauté snowmobiles and towers is a good time.

Once you reach an enemy base, in addition to running and climbing, you can also use ziplines. Fortunately for you, many enemy locations are dotted. This means that you can quickly cross from one height to another while exploding enemies at the same time. A real thunderbolt !

Speaking of explosions, there are also explosive containers dotted in environments. Shooting on them gives very satisfactory explosions that project enemies over long distances. For the infantry, it's another method to send them. For other enemies, you need explosive containers to weaken or kill them.

CHEAP COPY of GRAVITY FALLS!

Speaking of enemies, their AI is adequate. They tend to rush uncovered in their determined desire to attack you. This sometimes gives the game a wave shooter impression, but this approach also forces you to continue moving for fear of being overwhelmed by them. Your knowledge of the situation allows you to see the enemies move in the level in the form of yellow figures when they get closer to you. The game includes the set of options required to allow you to adapt it to your legs VR. You can choose a smooth or snapshot turning.

The presentation of Fracted is luminous, colorful and made in an artistic style in the shade of the cells in which the PSVR excels. The game looks like Borderlands VR under steroids. The owners of PS5 harvest other advantages because the game is designed to take advantage of its extra power over the PS4 and the PS4 Pro. The game uses dynamic resolution and operates at a faster and more fluid image frequency on the PS5. The game is so clean on the PS5 that the mosquito net door effect is pretty well eliminated.

Dubbing and music are excellent. The story, on the other hand, is rather generic. The characters and history suffer from the brevity of the game, especially because of the rhythm of the Russian mountains of the game. There is little or no downtime, so you have no emotional connection with what is happening or How does this affect the characters.

Play Fracted is very nice. The short duration of the game leaves you a bitter taste, which is a shame because it's so fun to play. Environments are beautiful and mechanics and the scale of the game really plunge you into the virtual world. What also hurts Fracted is that his brevity is associated with a lack of replayability. There are no online challenges or rankings against which compete. There are pieces to collect, but you can not use them for anything, for example to customize your character or weapons. First-order production values ​​make it a tight and exhilarating VR experience. Despite the brevity of the campaign, Fracted is a virtual ground of action that deserves to be played.

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