4 things that Cyberpunk 2077 can learn from these 2 games


Here's what the upcoming Gigant can learn from these two role-playing colleagues.

Cyberpunk 2077 is a game that we have been looking forward to a certain way for over half a decade, but this anticipation has left a huge impression in recent years. Since the new publication of the game on E3 2018. Everything we have seen since the game has been - you have guessed - breathtaking looked, and most seem to be confident that cyberpunk 2077 for the people who created, If this becomes an exciting step forward The Hexer 3.

And while we are curious which ideas and success will bring the own CD project Red, when the game starts in September, there are some things that can take it to other giants of the genre - and hopefully - games that are similar things In different ways have tried and have done it really well.

The two games that we feel cyberpunk 2077 can learn a lot of CDPR itself The hexer 3 and 2016's deus ex: humanity shared both from very obvious but very different reasons. And here we will discuss what kind of lessons _cyberpunk 2077 can learn from the strengths and weaknesses of both games.

from the witch 3 - environmental variety

The Witcher 3's The world was beautiful to explore and cross and one of the biggest species, as the world players constantly busy with their environmental variety. From the swamps of Velen to the bustling streets of Novigrad, from the winter mountains of skiing to the isolated and wooded Kaer Mornen - each area felt different, detailed and alive.

Cyberpunk 2077 Naturally, however, like any open-world game - but cyberpunk needs the IM special from a very simple reason - it's all in a single city. Night City and the surrounding wetties will be the entire map of the game. Therefore, it is crucial for the game that each region of the city feels different than the others.

CD project Red has confirmed that Night City will consist of a total of seven areas, each of which has its own identity and atmosphere - the Badlands on the outskirts, the Pacifica-controlled Pacifica, the high-end-Westbrook and its suburbs in Heywood, the high-end Westbrook and its suburbs in Heywood, the Group The city center, the Santo Domingo and Watson industrial area, which is mainly inhabited by immigrants. It seems that CDPP would use a lot of energy on the fact that the city feels alive and varied. Therefore, we are very confident at this front.

from the witch 3 - reactive world

While the Witcher 3's under visual point of view, World is excellent and how effective it is as a background for the excellent building of worlds and telling stories, and impressive, only for his sheer size, is there an area in which it is something missing - it feels too static. While the story of the game is constantly changing due to the decisions of the players, the world feels stuck as well as in the time.

Cyberpunk 2077 is a game where it matters to improve the selection of players in multiple terms. When it comes to having a dynamic and reactive world, you have to see the reputation der witcher 3 and what to learn not or at least to improve something. As we have already discussed, CD project Red must ensure that Night City feels alive and alive. For this, the game world must respond among other things to the player and his decisions.

What the world needs is the emergence based on systems - and also ilet that's what CDPP is trying to achieve. The desired Level system of the game or the ability to buy pedestrians with vehicles to run over or buy real estate, or even the dynamic weather and the day / night cycle seem to indicate all collective on a much system-controlled world. We hope that it achieves the kind of effect that we hope for.

by Deus Ex: Mankind Divided - Combat

Fight is an area in which cyberpunk 2077 can learn a lot from both, The hexer 3 and deus ex: humanity is split - both of course for very different reasons. There is no question that the fight in cyberpunk 2077 has to be much better than in the previous game of CDPR, so from der witcher 3 it has to learn - again - what nicht do. It must be taking to have depth and actually represent a challenge.

And given the similarity in setting and gameplay style with that of Eidos Montreal deus ex: the shared humanity, _ one can not help but to have the feeling that CDPr can give many hints on how to deal with fighting from this game . Fighting a _The humanity is split everything revolves to make options that allow players to become deadly or non-fatal, to allow Stealth and to allow other completely different solutions that could completely release conflicts.

Cyberpunk 2077 If it has to go in this direction - and fortunately, based on all that CD project Red has said so far, it looks like that will be the case. It definitely seems like the developers emphasize the player expression through the gameplay much stronger than ever in their previous games, and that will probably be reflected in combat.

by Deus Ex: Mankind Divided - Mechanical Depth

We have talked a lot about the freedom of player election in the game and in combat, and this kind of goes hand in hand - cyberpunk 2077 must be driven by mechanical depths and systems that interact with each other so that the gameplay is full of possibilities and choices, like We hoped for us.

Deus ex: Humanity is split That's pretty well done, albeit in a smaller scale as we have hoped for us cyberpunk 2077 is worried. The divided humanity, for example, Prague and the city of Golem were both small cards (especially the latter), and yet both areas felt overcrowded thanks to the mechanical density of the game (as well as its narrative density) - and there were always so many possibilities This to achieve task.

He Witcher 3, _ I felt like a flat experience in terms of growth and change. Of course, this does not meet in the slightest story that was so extensive and the choice of players knew exactly that they have all other defects more than competing - but from beginning to finish. _The hexer 3 based on a very simple gameplay loop, which did not change significantly during the entire log runtime. Hopefully, cyberpunk 2077's The gameplay offers players enough depth and choice for adaptation and further development, so they do not have to suffer from similar problems.

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