Jurassic World Evolution 2: Developers reveals new details about the different modes

I have waited 1 year for Deadman Mode to return

Jurassic World Evolution 2 has set itself the goal of supplementing the strengths of its predecessor with a number of improvements. Among them larger cards, improved dinosaur interactions and much more. Also, the already known part of one sandbox and challenge modes are again in overworked form by the game.

As Senior Community Manager Jens Erik announced in a forum post, the Challenge mode includes four levels of difficulty, which are released by achieving a certain star rating for the challenge on the previous difficulty.

Each challenge now has individual conditions, which may vary depending on the level of difficulty and, for example, a reduction of the maximum permissible number of dinosaurs:

"Every level is a tailor-made challenge with different tasks that you have to do. The conditions, cards and what you can achieve are different for each level and it is up to you to decide how to achieve a five-star rating. "

"These missions in Challenge mode will have both global locations as well as a context that makes it really fun to play them. They are not integrated into the main counting of the game, so every one can be played individually. In addition, you get unique cosmetic activations for different species when you reach five stars in the different degrees of difficulty. So there are some reasons to accept the challenge. "

The sandbox mode, which is also the heart of the dinosaur park simulation, is also upgraded by some new elements. Cards from challenge mode and chaos theory mode, which players in scenarios known from the films will be available. In addition, the off-road system was adapted to enable the construction of a park in nature reserve style.

Jurassic World Evolution 2 has no accurate release date, but should still appear this year for Xbox Series X | S, Xbox One, Playstation 5, Playstation 4 and PC.

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